It costs a hefty upfront chunk, plus the money needed for a season pass. Crash Team Rumble is not a free-to-play game. Emphasis on these words, though: FREE TO PLAY. Many free-to-play games have successfully used battle passes as the way to generate monetization. A season pass by itself isn’t a big issue. The biggest offender, however, is the inclusion of a paid season pass. There is just one mode, therefore the novelty wears off quickly. The problem is that you get bored after just a round or two. It’s not that Crash Team Rumble doesn’t feature solid mechanics. In essence, it feels like a small multiplayer mode that would have been added to an otherwise single player-focused Crash Bandicoot game, but with a bit of depth stemming from each character having different stats and abilities. The difference lies in the fact Crash Team Rumble is still a platformer, and the winning conditions are simple: the first team to collect a set amount of Wumpa fruit, wins.īecause at the end of the day, all I wanted was to see a bandicoot wear a pimp hat. Each character has their own moveset, stats, and so on, and you can freely equip skins and customize their looks. It is, indeed, an online battle arena, where you pick up a character and help out your team complete its task. When people were talking about Crash Team Rumble being basically the Crash equivalent to League of Legends, I was skeptical, but there’s a (microscopic) bit of truth in that statement. It’s a gameplay loop that’s fun in theory, and can entertain for a few minutes at a time, but features no lasting appeal whatsoever. Sure, it features excellent controls (it’s Crash Bandicoot, of course the controls are good), and its presentation is decent, albeit far from jaw-dropping (it looks and sounds like the remake of the original trilogy, with a tad less detail), but as a game itself, boy oh boy, does this feel completely unnecessary. That doesn’t mean Crash Team Rumble is an otherwise good game. Plays like a Crash game, still a MOBA at the end of the day.
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